Game Junk Reviews: The Last of Us Part II

We scrounge up a full spoiler-filled review of The Last of Us Part II with special guest Scott.

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  • Blake in Boston

    You guys are real ding-dong’s for not playing through this game on Survivor difficulty. Having limited resources and the realistic stealth perception from the A.I. makes for a more intense and inventive experience with combat and setting up ambushes/etc. I was forced to draw out infected to attack the human enemies more and discover more combat alternatives (i.e. a sniper’s perch in a suspended and decrepit monorail). I’m really hoping for a Grounded difficulty level if they end up doing some sort of PS5 60FPS 4K Ultra Edition or whatever. ALRIGHT.
    https://media1.giphy.com/media/eGyRq2ABez6n3H5tHe/giphy.gif

  • Colin

    Bros… I’m disappointed in your “moment” assessment. This random person on YouTube got it:

    {spoiler image for those who care}

    https://uploads.disquscdn.com/images/5bba1fcfa88325a1774bbb25910dcc09411ca8f7a778fa0aa17b39591831065a.jpg

  • Frankie Knuckles

    I have mentioned that moment on the show before (one of my favourite parts of the game), It would be the giraffe moment if they didn’t put in a Zebra moment AND a seal moment AND most of all ,that it wasn’t optional content.

  • Doing my second playthrough on Hard and don’t even wanna think about Survivor considering how often I die in certain areas.

  • Colin

    That’s true that it’s been mentioned, and I agree that hiding it might discount it for some, but I guess I feel for me that it’s actually thematically better than the giraffe moment [and definitely more impactful than the zebra or seal appearances] ~because~ it’s optional. It’s almost like you have to fall in love with these characters and want to experience every moment you can with them… and only then will you earn this scene; as if the violence and brutality are unavoidable facts of life that the player ~must~ work though while moments of peacefulness are achieved though player choice. But maybe I’m getting up my own ass a bit here.

  • pcch7

    Loved The Last of Us 2 for the most part, but the last part did feel out of place to me. They had a good ending and then kept going.

  • OsoDuck

    Okay, I’m half way through Tim Roger’s review of Last of Us, and correct me if I’m wrong, someone, but is Tim Roger’s making fun of The Last of Us and its reputation or is he not? I’m not sure how coining a term like “prestige tour” for forced walking and talking sections would be anything else but a way to ridicule the pretentiousness of such games. And he is obviously lampooning the “winner of over 200 game of the year awards” accolade that was stuck to the remastered edition box art by pointing out that anyone can give a game a legitimate game of the year award. Frank, are you sure this guy isn’t trolling you and everyone you know, cause it really seems like he’s trolling? Or has this Tim Roger’s character become so detached and ironic that he doesn’t know that he hates The Last of Us. I don’t get it.

  • OsoDuck

    I have to say, even though Tim Rogers is possibly insane, he is fun to listen to.

  • SloppyDetective

    I’m late to the party having just finished the game. I would probably give it a light 4.5 having the same big issues you guys did: length, ending. Despite having problems with the ending I did find the final fight super uncomfortable to play through because the game did such a good job of getting me to like Abby and understand why she killed Joel. So I think the ending at least succeeds on that level. Lastly, just wanted to say I’ve always been a big fan of Scott and was glad to hear him join in – despite the technical difficulties.