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	<title>Comments on: Game Junk Podcast Episode #37: Guacamelee! 2 + Spider-Man</title>
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	<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/</link>
	<description>The World&#039;s Longest-Running Movie Podcast</description>
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		<title>By: HuckCity</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965781</link>
		<dc:creator><![CDATA[HuckCity]]></dc:creator>
		<pubDate>Sun, 04 Nov 2018 15:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965781</guid>
		<description><![CDATA[Sorry for the late response...email notifications are not working for me for some reason.

I&#039;ve actually never heard of Omikron, just took a look at it&#039;s steam page and don&#039;t think I could bring myself to try it now. Clunky PS1 era games are not my bag.

I definitely agree that David Cage games can be clunky. I think I really like them because of how they tell their stories and how they play with camera angles and other presentation aspects that other games don&#039;t have the budgets to try.]]></description>
		<content:encoded><![CDATA[<p>Sorry for the late response&#8230;email notifications are not working for me for some reason.</p>
<p>I&#8217;ve actually never heard of Omikron, just took a look at it&#8217;s steam page and don&#8217;t think I could bring myself to try it now. Clunky PS1 era games are not my bag.</p>
<p>I definitely agree that David Cage games can be clunky. I think I really like them because of how they tell their stories and how they play with camera angles and other presentation aspects that other games don&#8217;t have the budgets to try.</p>
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		<title>By: HuckCity</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965780</link>
		<dc:creator><![CDATA[HuckCity]]></dc:creator>
		<pubDate>Sun, 04 Nov 2018 15:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965780</guid>
		<description><![CDATA[I also have never been able to get into RPG&#039;s on my phone. I&#039;m almost done the game and still loving it.]]></description>
		<content:encoded><![CDATA[<p>I also have never been able to get into RPG&#8217;s on my phone. I&#8217;m almost done the game and still loving it.</p>
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		<title>By: Sean</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965681</link>
		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Tue, 23 Oct 2018 19:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965681</guid>
		<description><![CDATA[Yeah I have to admit I didn&#039;t really prep for this one ahead of time and the energy levels were running low by the time we got around to it. Giving it a bit more thought, here are some of my favourite scores (most of which are non-traditional orchestral stuff): Metroid, Metroid Prime, Fez, Max Payne 3, Portal 2, Hotline Miami, Trials of the Blood Dragon, VVVVVV, Ducktales]]></description>
		<content:encoded><![CDATA[<p>Yeah I have to admit I didn&#8217;t really prep for this one ahead of time and the energy levels were running low by the time we got around to it. Giving it a bit more thought, here are some of my favourite scores (most of which are non-traditional orchestral stuff): Metroid, Metroid Prime, Fez, Max Payne 3, Portal 2, Hotline Miami, Trials of the Blood Dragon, VVVVVV, Ducktales</p>
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		<title>By: Lior</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965663</link>
		<dc:creator><![CDATA[Lior]]></dc:creator>
		<pubDate>Mon, 22 Oct 2018 10:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965663</guid>
		<description><![CDATA[I could not believe the video game score discussion was so brief!

These are some of my favorites, on the level of John Williams/Star Wars. Meaning, the music in these games is part of their DNA and without them they would be a completely different experience:

- Everything Jesper Kid did for the Hitman series, especially Hitman 2 and Hitman: Blood Money.
- The electronic soundscape of Mirror&#039;s Edge. The perfect marriage of sound and visual.
- The zany music of Rayman Origins, where every level gets it&#039;s own distinct theme. Stunning.

I&#039;ll stop here.

I have Phantasy Stay IV on my phone, but never got very far. I think I just don&#039;t like playing this kind of game on the phone. The first game was one of my first exposures to the RPG genre and possibly the only Sega game I rented twice in a row from the local store (that was 1989). Hearing Andrew&#039;s endorsement I&#039;m inclined to pick part IV on Steam for peanuts, I also see they have parts 2&amp;3. Hmm...]]></description>
		<content:encoded><![CDATA[<p>I could not believe the video game score discussion was so brief!</p>
<p>These are some of my favorites, on the level of John Williams/Star Wars. Meaning, the music in these games is part of their DNA and without them they would be a completely different experience:</p>
<p>&#8211; Everything Jesper Kid did for the Hitman series, especially Hitman 2 and Hitman: Blood Money.<br />
&#8211; The electronic soundscape of Mirror&#8217;s Edge. The perfect marriage of sound and visual.<br />
&#8211; The zany music of Rayman Origins, where every level gets it&#8217;s own distinct theme. Stunning.</p>
<p>I&#8217;ll stop here.</p>
<p>I have Phantasy Stay IV on my phone, but never got very far. I think I just don&#8217;t like playing this kind of game on the phone. The first game was one of my first exposures to the RPG genre and possibly the only Sega game I rented twice in a row from the local store (that was 1989). Hearing Andrew&#8217;s endorsement I&#8217;m inclined to pick part IV on Steam for peanuts, I also see they have parts 2&amp;3. Hmm&#8230;</p>
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		<title>By: Andrew James</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965661</link>
		<dc:creator><![CDATA[Andrew James]]></dc:creator>
		<pubDate>Sun, 21 Oct 2018 18:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965661</guid>
		<description><![CDATA[Pretty much with you guys on Spider-Man.  It&#039;s pretty and swinging around is freeing and satisfying.  But it&#039;s WAAAY too easy.  Even upping the difficulty on is still pretty much just going through the hoops to completion.

I also set the setting to skip the interactive cut-scenes... or more accurately, the AI just does them for you.  There&#039;s a setting to automatically do all the puzzles as well, but I didn&#039;t use that. 

And I&#039;m 100% with you on the stealth missions.  They are sooooo tedious and boring.  Every time one would start up, I caught myself audibly groaing and rolling my eyes.  They&#039;re slow and uninteresting.  Or any of the bits where Peter has to wander around the FEAST building and chat with people.  Terrible.  The dumb storyline with MJ and Aunt Mae are bad enough.  It took me about halfway through the game to realize that you can skip the cinematics (you have to it the options button and actually choose &quot;Skip Cinematic&quot;).

It&#039;s fun for a while and I actually really like the combat and the swinging, but I find myself rushing through a lot of it just to platinum the thing - I understand that Spider-Man has the highest user completion for Platinum than any other game?]]></description>
		<content:encoded><![CDATA[<p>Pretty much with you guys on Spider-Man.  It&#8217;s pretty and swinging around is freeing and satisfying.  But it&#8217;s WAAAY too easy.  Even upping the difficulty on is still pretty much just going through the hoops to completion.</p>
<p>I also set the setting to skip the interactive cut-scenes&#8230; or more accurately, the AI just does them for you.  There&#8217;s a setting to automatically do all the puzzles as well, but I didn&#8217;t use that. </p>
<p>And I&#8217;m 100% with you on the stealth missions.  They are sooooo tedious and boring.  Every time one would start up, I caught myself audibly groaing and rolling my eyes.  They&#8217;re slow and uninteresting.  Or any of the bits where Peter has to wander around the FEAST building and chat with people.  Terrible.  The dumb storyline with MJ and Aunt Mae are bad enough.  It took me about halfway through the game to realize that you can skip the cinematics (you have to it the options button and actually choose &#8220;Skip Cinematic&#8221;).</p>
<p>It&#8217;s fun for a while and I actually really like the combat and the swinging, but I find myself rushing through a lot of it just to platinum the thing &#8211; I understand that Spider-Man has the highest user completion for Platinum than any other game?</p>
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		<title>By: Oso Jugo</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965640</link>
		<dc:creator><![CDATA[Oso Jugo]]></dc:creator>
		<pubDate>Thu, 18 Oct 2018 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965640</guid>
		<description><![CDATA[Metroidvania&#039;s fine with me.  Metroid is a portmanteau of the words metro and android, so at least you have a suggestion of labyrinthine metro networks to work off of.  I have no essential problem with it.  I was just trying to help sooth poor Frank&#039;s jangled nerves.  He really doesn&#039;t like it.  Also, he&#039;s a big fan of Labyrinth.  Maze platformer could potentially work too but I feel the word maze isn&#039;t as descriptive as labyrinth, but labyrinth--as previously stated--doesn&#039;t roll off the tongue.]]></description>
		<content:encoded><![CDATA[<p>Metroidvania&#8217;s fine with me.  Metroid is a portmanteau of the words metro and android, so at least you have a suggestion of labyrinthine metro networks to work off of.  I have no essential problem with it.  I was just trying to help sooth poor Frank&#8217;s jangled nerves.  He really doesn&#8217;t like it.  Also, he&#8217;s a big fan of Labyrinth.  Maze platformer could potentially work too but I feel the word maze isn&#8217;t as descriptive as labyrinth, but labyrinth&#8211;as previously stated&#8211;doesn&#8217;t roll off the tongue.</p>
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		<title>By: yonato</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965625</link>
		<dc:creator><![CDATA[yonato]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 16:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965625</guid>
		<description><![CDATA[Yeah, I think the issue is essentially that Metroid originated that style of gameplay and then Castlevania later copied it for SotN. However its fair to say that before SotN it wasn&#039;t really its own subgenre.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I think the issue is essentially that Metroid originated that style of gameplay and then Castlevania later copied it for SotN. However its fair to say that before SotN it wasn&#8217;t really its own subgenre.</p>
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		<title>By: Sean</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965624</link>
		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 14:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965624</guid>
		<description><![CDATA[I was kinda saving this for if we actually got into the debate on the show but I think Metroidvania works because the adoption of Metroid-esque gameplay by the Castlevania franchise is a transition point where this style of game became an actual subgenre. After that, those gameplay ideas no longer belonged solely to Metroid and Castlevania actually added to it and pushed it forward.]]></description>
		<content:encoded><![CDATA[<p>I was kinda saving this for if we actually got into the debate on the show but I think Metroidvania works because the adoption of Metroid-esque gameplay by the Castlevania franchise is a transition point where this style of game became an actual subgenre. After that, those gameplay ideas no longer belonged solely to Metroid and Castlevania actually added to it and pushed it forward.</p>
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		<title>By: Oso Jugo</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965622</link>
		<dc:creator><![CDATA[Oso Jugo]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 13:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965622</guid>
		<description><![CDATA[Makes sense.  I love the word Labyrinth though so I have to back it.  How about Laby-formers, or even Labo-formers and nintendo could sell a buildable cardboard 3D version of the next metroid map that interfaces with the videogame experience?  Forget VR, Nintendo&#039;s playing with Labo-rinth Reality Power!!!]]></description>
		<content:encoded><![CDATA[<p>Makes sense.  I love the word Labyrinth though so I have to back it.  How about Laby-formers, or even Labo-formers and nintendo could sell a buildable cardboard 3D version of the next metroid map that interfaces with the videogame experience?  Forget VR, Nintendo&#8217;s playing with Labo-rinth Reality Power!!!</p>
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		<title>By: yonato</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965621</link>
		<dc:creator><![CDATA[yonato]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 13:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965621</guid>
		<description><![CDATA[You could also call them Metroid-likes

Or metroid-esque]]></description>
		<content:encoded><![CDATA[<p>You could also call them Metroid-likes</p>
<p>Or metroid-esque</p>
]]></content:encoded>
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		<title>By: devolutionary</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965616</link>
		<dc:creator><![CDATA[devolutionary]]></dc:creator>
		<pubDate>Tue, 16 Oct 2018 18:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965616</guid>
		<description><![CDATA[Huck, you seem to be a bigger David Cage fan than most.  I respect the guy&#039;s vision, but as a game designer, he&#039;s extremely flawed.  Did you ever play Omikron: The Nomad Soul (modelled on David Bowie)?  In theory, I like it the most, but like others, the mechanics and controls were clunky at best.  He also struggles to maintain an engaging story from start to finish.  Have not played Detroit yet though.]]></description>
		<content:encoded><![CDATA[<p>Huck, you seem to be a bigger David Cage fan than most.  I respect the guy&#8217;s vision, but as a game designer, he&#8217;s extremely flawed.  Did you ever play Omikron: The Nomad Soul (modelled on David Bowie)?  In theory, I like it the most, but like others, the mechanics and controls were clunky at best.  He also struggles to maintain an engaging story from start to finish.  Have not played Detroit yet though.</p>
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		<title>By: Blake in Boston</title>
		<link>https://filmjunk.com/2018/10/13/game-junk-podcast-episode-37-guacamelee-2-spider-man/comment-page-1/#comment-6965610</link>
		<dc:creator><![CDATA[Blake in Boston]]></dc:creator>
		<pubDate>Mon, 15 Oct 2018 16:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://filmjunk.com/?p=161737#comment-6965610</guid>
		<description><![CDATA[Why does Frank keep calling them “indies?” They’re Nindies, bud. Niiiindiies.]]></description>
		<content:encoded><![CDATA[<p>Why does Frank keep calling them “indies?” They’re Nindies, bud. Niiiindiies.</p>
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