Game Junk Podcast Episode #11: Kingdoms of Amalur: Reckoning

0:00 – Intro
5:20 – Headlines: Double Fine Kickstarter Campaign, Fans Petition Bioware to Change Mass Effect 3 Ending
44:30 – Games We Played: Kingdoms of Amalur: Reckoning, Playstation Vita, Hot Shots Golf, FIFA 12, Uncharted: Golden Abyss, Michael Jackson: The Experience, Mutant Blobs Attack, Super Stardust Delta, Plants vs. Zombies, Angry Birds Space, Kid Icarus: Uprising, Find Mii, Pushmo, Resident Evil: Revelations, Mutant Mudds, Journey, The Legend of Zelda: Skyward Sword, Mass Effect 2, Star Wars: The Old Republic, PixelJunk Monsters, PixelJunk Shooter 2, Shift 2: Unleashed, Gran Turismo 5, Sly Cooper 2, Call of Duty 3, Far Cry 2, Top Spin 4, Binary Domain, Waveform, Closure, Payday: The Heist, Draw Something, Ghost Trick: Phantom Detective, Saturday Morning RPG
2:31:20 – Hot Button: Next Gen Console Rumours
2:52:45 – Junk Mail: Humour in Video Games, Playing Other Games After Finishing a Great One, Kickstarter Ideas, Board Games on iOS, Uncharted Sucks, Console Breakdowns and Jak and Daxter Collection, Trolling Stories
3:13:25 – Upcoming Releases
3:14:20 – Outro

Game Junk Podcast Episode #11: Kingdoms of Amalur: Reckoning by Filmjunk on Mixcloud

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  • Rickard

    So, I just paused the episode. I can’t continue to listen to you guys talking about games anymore.

    It’s all like “Yeah this game is popular, fuck that it’s laaaame!” Or “This mechanic in this game is universally appraised, we’re going to say that it sucks.” For example people seem to agree about the motion controls for Skyward Sword being awesome, have you guys put the motion sensor settings wrong or something?

    I don’t know, maybe it’s because you guys worked one of the biggest trainwrecks in gaming history, Too Human. And Frank you worked on X-Men Destiny right? Another piece of thrash. Are you guys bitter or something?

  • I don’t think any of us are bitter. There are still plenty of video games out there that we love. I will admit that we are probably harsher critics than IGN, I only wish the rest of the video game world had the balls to tell it like it is.

  • bard

    Jeez, Rickard needs to chill out. Stuff like this is subjective, so expect to disagree from time to time. No need to make fun of the people bringing you free entertainment.

    Guys, dont worry about BS like that, keep up the good work.

  • Kasper

    Haven’t listened to the episode yet, but I like the way the guys in previous episodes has just said what they think without sugarcoating things. If you want constant “9/10″-reviews go read the regular press where they constantly kiss ass on the publishers.

  • DogFood

    I think you guys missed the point about the choices that carry over in Mass Effect. This is understandable if you didn’t play the first game, particularly when they present the choices in such a binary fashion. The reason I think that these choices, and the fact that they carry over, are so powerful is because you become invested in the decisions you make. Its not so much how these choices affect the game, rather its how they affect you as a player. For example, I met Garrus when he was an ambitious C-Sec officer, I took him under my wing and he became an important part of my crew… he made it through ME2 with me, and the moment I was reunited with him in ME3 I got to shake his hand. That moment was the powerful moment for me, knowing that for some players he wouldn’t even be in the game if he died previously. I felt I earned my reunion with him, it wasn’t so much how it was presented in the game, but the emotions it brought out in me. If you didn’t even play the first game of course you aren’t going to have such an emotional attachment to all these characters. And a simple handshake would mean nothing. This is just one example, Rex is another… or my romance that I worked on through 3 games. I find it difficult to explain, but I think that discarding the impact of these choices as nothing but flags is unfair.

  • Cy-Ed

    The fact that you guys don’t have the same cookie cutter opinions as all the other gaming sites is quite refreshing. Keep it up.

  • Gerry

    About frakking time. Seriously though, thanks.

    For what it’s worth I didn’t buy Skyward Sword because the motion controls for it were supposed to be so bad.

    Do you work for Nintendo Rickard? Only kidding, we’re all entitled to our opinion. I’ll make up my own mind when it comes down in price.

  • Falsk

    Any spoilers in the Skyward Sword review? I’m so far behind…

  • HuckCity

    @Falsk – Definitely no spoilers…and definitely not a review

  • patrik

    You’re changing the FORMAT?!?! =)

    Take a pill Rickard, where’s the fun in hearing the same opinion on every site?

    Mass Effect 3 is absolutely amazing, except for the ending.

    I love this podcast.

  • If I wanted to read positive kissass reviews of every game I’d read Game Informer. Keep up the great work, Game Junk! I appreciate honest and balanced reviews! :)

  • Oops, wrote the wrong link before. The one on my name in this post is the correct one. Eep!

    But once again, glad to hear another quality Game Junk episode!

  • patrik

    Sean, just wait til you get to Mass Effect 3. The action is way better and I love it in the second one.

  • Kasper

    Regarding the Kickstarter for Double Fine, I mainly donated to watch the documentary, which so far is awesome (first episode is out). The fact that I get a new adventure game from an awesome designer is great, but my main motivation was the doc. I can’t speak for other people, but what I’ve read on the backer forums it seems that most people trust in Double Fine and won’t be bothered if the game turns out a disappointment. But what do I know? Time will tell!

    Also loving it that you guys are going to be recording (hopefully) once a month. Like I suggested earlier, it’s nice that you just say fuck it to the reviews – it’s not why people listen anyway.

  • Kasper

    Andrew: Tim Schafer didn’t get his adventure game rejected by publishers – he never pitched it to any publishers. What the game will be called, what it will be about etc. hasn’t been figured out yet and part of the stuff the documentary is about is also Tims process of figuring this kind of stuff out.

  • dirrrtyfrank

    @Kasper It was me who said it got rejected by publishers. I might have mis-read that in an article. My Mistake.

  • Matt Gamble

    Dwyer, any of you guys going to be playing Guild Wars 2?

  • Lucas Milner

    Enjoying the show and thanks for getting me thru my Saturday at work guys! I don’t game that much any more but after Frank mentioned KillZone 2 in the last episode I’m psyched to dust it off and finish up the co-op mode tonight.

  • Kasper

    @Frank: Oh sorry, as the podcast is long I heard it in bits and pieces over the course of a day, and was at the computer when Andrew at a point mentioned, that it was rejected by publishers. At that time I had apparently completely forgotten you had said that first!

    Also, Frank, what a tease! You can’t say something is not part of your all-time favorite trilogies, and then never mention which actually are your all-time favorites! I demand this subject return as a top five or something like that on next months show :-)

  • anonymiss

    yes!!!!!!!!

  • Love the changes! Anything that brings more Gamejunk to my ears is ok by me!

    So, yeah, I am not very surprised at the opinions on the whole ME3 ending debacle. I kind of figured that would be how most rational people would feel. It almost seems like some kind of meme lately for people to hate something like this to the point of demanding action. And I’m sure the ‘evil EA’ connection is at least partly responsible for raising this to a new level of nerd-rage.

    I am curious if your opinions will change once you guys have actually seen what they did for the ending.

    Without going into spoilers there are essentially 3 endings which are the same video with a different color effect on each. There’s supposedly very small differences with each of these main 3 endings based on a readiness percentage, but the choice at the end determines the ending and nothing done before that really matters in terms of the story.

    Now, I’m not one of the people who demanded changes be made, but I will say it IS a weak ending. I thought it was OK myself (if weak), but I can see how some might be disappointed by it. I was okay with it mainly because the rest of the game really impressed me in terms of evoking an emotional response. It was really enjoyable to have an experience on that level with characters you had been building throughout the 3 games.

    Anyhow, glad you guys discussed this! Hope to hear a followup once you all finally see the end.

  • Matt: I think I dabbled in the first Guild Wars for like a couple hours but never really got into it. I can’t say I’ve been following progress on the sequel. Is it free to play?

  • Kasper

    Sean: It is free to play.

  • Dan

    I don’t always agree with the Film/Game Junk crew either.

    Sometimes i think Frank is smokin some shiz, but other times i feel he’s spot on, and yet even other times i’ve felt they’ve shown me a side of something i hadn’t really looked at in that light before.

    It really is subjective, and even if we always don’t see eye to eye on things, it just means were human man.
    I remember loving James Buster Douglas Boxing on the Genesis, it was a terrible game, but for some reason it spoke to my inner child who wanted to punch the crap out of stuff, lol.
    Sometimes Vidja Games speak to us in different ways, even if they are less than stellar.

    Love the podcast guys.
    Keep being yourselves, and keep up the good work, thanks for another episode.

    Peace.

  • HuckCity

    @Dan – speaking of Genesis boxing games, Evander Holyfield’s Real Deal Boxing was the shit.

  • JonJonTootmeister

    You guys should check out Fez, if you can, for next episode. The game is crazy.